using System.Text.Json.Serialization;

namespace Ryujinx.Common.Configuration.Hid
{
    // This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
    [JsonConverter(typeof(JsonStringEnumConverter<PlayerIndex>))]
    public enum PlayerIndex
    {
        Player1 = 0,
        Player2 = 1,
        Player3 = 2,
        Player4 = 3,
        Player5 = 4,
        Player6 = 5,
        Player7 = 6,
        Player8 = 7,
        Handheld = 8,
        Unknown = 9,
        Auto = 10, // Shouldn't be used directly
    }
}
