using System;

namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
    [Flags]
    enum InstType
    {
        OpNullary = Op | 0,
        OpUnary = Op | 1,
        OpBinary = Op | 2,
        OpBinaryCom = Op | 2 | Commutative,
        OpTernary = Op | 3,

        CallNullary = Call | 0,
        CallUnary = Call | 1,
        CallBinary = Call | 2,
        CallTernary = Call | 3,
        CallQuaternary = Call | 4,

        // The atomic instructions have one extra operand,
        // for the storage slot and offset pair.
        AtomicBinary = Call | Atomic | 3,
        AtomicTernary = Call | Atomic | 4,

        Commutative = 1 << 8,
        Op = 1 << 9,
        Call = 1 << 10,
        Atomic = 1 << 11,
        Special = 1 << 12,

        ArityMask = 0xff,
    }
}
